- Prismatic Embermage (Elite Tested) -
Recommended Gear
Primary Set ("I")
Any two-handed staff that gives damage
Notable staves: (in order of desirability)
Secondary Set ("II")
Any 2 one-handed wands that give heal
Notable wands:
Armor/Trinkets
2 Pieces: +8% Wand and Staff Damage bonus
3 Pieces: Silence for 3 seconds
4 Pieces: Charge rate increased by 15%
5 Pieces: +10% Mana
6 Pieces: +15% Cast Speed
7 Pieces: 20% chance to Freeze for 5 seconds
8 Pieces: 20% chance to Shock for 5 seconds
9 Pieces: 20% chance to Burn for 5 seconds
10 Pieces: +20% to All Damage
Endgame set
Lvl 105 Ascendent Armor
Lvl 99 Transcendent Trinkets
Lvl 99 Invincible
Skulls
Primary Set ("I")
Any two-handed staff that gives damage
Notable staves: (in order of desirability)
- Invincible
- Ophidian's Endgame
- Netherrealm Staff (5 socket)
Secondary Set ("II")
Any 2 one-handed wands that give heal
Notable wands:
- Magus Scream
Armor/Trinkets
2 Pieces: +8% Wand and Staff Damage bonus
3 Pieces: Silence for 3 seconds
4 Pieces: Charge rate increased by 15%
5 Pieces: +10% Mana
6 Pieces: +15% Cast Speed
7 Pieces: 20% chance to Freeze for 5 seconds
8 Pieces: 20% chance to Shock for 5 seconds
9 Pieces: 20% chance to Burn for 5 seconds
10 Pieces: +20% to All Damage
Endgame set
Lvl 105 Ascendent Armor
Lvl 99 Transcendent Trinkets
Lvl 99 Invincible
Skulls
Ascendant Helmet:
102 Physical Armor 3% increase in magic-finding Luck -9% All Damage Taken for each monster within 3m +5 Mana/sec for every monster within 3 meters Ascendant Armor: 254 Physical Armor 5% chance to cast Fully Heal Self on kill +2 seconds of Burn/Shock/Freeze/Poison 9% reduction in Fumble Chance Ascendant Pants: 178 Physical Armor +10% to Physical Armor +9% Cast Speed +127 Electric Armor +127 Fire Armor +127 Ice Armor Ascendant Boots: 102 Physical Armor 23 Mana stolen on hit All Damage Taken is reduced by -5% 1% chance to cast Call Forth the Skull when you get hit Charge decay rate decreased by -50% Ascendant Mantle: 136 Physical Armor +4% Critical Hit Chance +20 Knockback 25% chance to reflect missiles at 50% weapon DPS Ascendant Belt: 135 Ice, Fire, Electric, Poison Armor 7 Mana recovery per second +15% to Fire Damage +15% to Ice Damage Ascendant Gloves: 102 Physical Armor 10% chance to Freeze for 5 sec. +40% Wand and Staff Damage bonus 14 Mana stolen on hit |
Transcendant Ring x 2:
57 Ice, Fire, Electric, Poison Armor +6% to Physical Armor +10 Knockback 58 Health stolen on hit 5% increase in magic-finding Luck Transcendant Icon 85 Ice, Fire, Electric, Poison Armor +15% Cast Speed 2% increase in magic-finding Luck +20% Wand and Staff Damage bonus Invincible: 834 Damage per Second Attack Speed (0.96 sec.) Ice Damage: 201 - 332 Fire Damage: 201 - 332 Electric Damage: 201 - 332 +15% Cast Speed 25% chance to cast Chaotic Rift on strike 10% chance to cast Lightning from target +15% to All Damage 20 "Skull of Riechliu" (Armor/Trinkets) +1540 Health 3 "Whorlbarb Skull" (Weapon) 10% Critical Hit Chance 4 "Yololo Skull" (Weapon) (if using Magnus Scream) 282 Health stolen on hit |
Armor, Trinkets, and Skulls explained
Starting with the helmet, damage reduction and mana recovery are very important. Magic finding luck helps when looking for other Ascendant armor.
The chestplate is based on luck with the "cast Fully Heal Self" part, but extremely valuable if you manage to get that 5%.
The leggings give armor and cast speed, which help immensely when questing.
The boots basically give mana recovery. Damage reduction is great for defense too.
The belt gives mana recovery and bonus damage to prismatic bolts, which scale off all damage.
The gloves give mana recovery as well as increased damage.
The rings are not very good, but the magic finding luck does help when searching for other Draketalon armor.
The amulet is very good as it gives significant cast speed and damage bonuses.
The staff is absolutely insane. It gives great cast speed and damage bonuses which is why it is the best caster staff.
Riechlius are very obvious, as they are a necessity to 99% of all successful builds.
Whorlbarbs give that extra 30% critical strike chance that is helpful because of the lack of dexterity obtained from the build.
OPness explained
This build is REALLY OP as following this, prismatic bolts scale off fire, ice, poison and electric damage
1. Fire brand, ice brand, and lightning brand all enhance prismatic bolts -> 60 points invested in this one skill!
Dropped Spells/Tomes
Starting with the helmet, damage reduction and mana recovery are very important. Magic finding luck helps when looking for other Ascendant armor.
The chestplate is based on luck with the "cast Fully Heal Self" part, but extremely valuable if you manage to get that 5%.
The leggings give armor and cast speed, which help immensely when questing.
The boots basically give mana recovery. Damage reduction is great for defense too.
The belt gives mana recovery and bonus damage to prismatic bolts, which scale off all damage.
The gloves give mana recovery as well as increased damage.
The rings are not very good, but the magic finding luck does help when searching for other Draketalon armor.
The amulet is very good as it gives significant cast speed and damage bonuses.
The staff is absolutely insane. It gives great cast speed and damage bonuses which is why it is the best caster staff.
Riechlius are very obvious, as they are a necessity to 99% of all successful builds.
Whorlbarbs give that extra 30% critical strike chance that is helpful because of the lack of dexterity obtained from the build.
OPness explained
This build is REALLY OP as following this, prismatic bolts scale off fire, ice, poison and electric damage
1. Fire brand, ice brand, and lightning brand all enhance prismatic bolts -> 60 points invested in this one skill!
Dropped Spells/Tomes
Player:
Elemental Overload (damage bonus) Arcane Tools (damage bonus) Armor Expertise (armor bonus) Haste (movement speed) Adventuring (potion effectiveness) Treasure Hunter (magic-finding luck)* *For starters only (still need to find Draketalon armor/bonepry) |
Pet:
Dervish (attack speed) Silence (helpful against casters) Summon Skeleton (good damage) Summon Archers (good damage) Other summons that are helpful |
Pet Collar, Tags
Epic Collar:
209 Physical Armor 78 Ice, Fire, Electric, Poison Armor +199 Physical Damage +237 Fire Armor +123 Poison Armor +135 Ice Armor Epic Stud x 2: 111 Physical, Ice, Fire, Electric, Poison Armor +623 Health +224 Ice Damage 24 Health stolen on Hit |
Stats
Point allocation: Strength: 5 Dexterity: 10 Focus: 390 Vitality: 130 Equipment enchants: (without counting allocated points):
Strength: 60+ Dexterity: 10+ Focus: 675+ Vitality: 540+ Each piece of equipment should be enchanted with 3 total stat enchantments and a 4th Grandmaster enchant (doesn't matter which one). Enchant + disenchant until you achieve optimal results, depending on your gold. |
Skills
Immolation Aura - 15/15
Firestorm- 15/15
Fire Brand - 15/15
Charge Mastery - 11/15
Hailstorm - 15/15
Frost Phase - 1/15
Elemental Boon - 15/15
Ice Brand - 15/15
Prismatic Bolt - 15/15
Lightning Brand - 15/15
Immolation Aura - 15/15
- This is a great defensive skill, which reduces incoming damage
Firestorm- 15/15
- Deals area damage and increases prismatic bolt damage
Fire Brand - 15/15
- Increases prismatic bolt damage
Charge Mastery - 11/15
- Helps with mana problems, also gives a skill to invest in early on
Hailstorm - 15/15
- Deals area damage and increases prismatic bolt damage
Frost Phase - 1/15
- Good movement skill for exploring
- Use this to dodge boss smashes and attacks
Elemental Boon - 15/15
- Increases damage and decreases incoming damage
- Great for bosses
Ice Brand - 15/15
- Increases prismatic bolt damage
Prismatic Bolt - 15/15
- Main damage move
- The bolts will seek enemies
Lightning Brand - 15/15
- Increases prismatic bolt damage